I've got a pair of Twitter updates so far today!
First, I've been pushing the dedicated server testing really hard this morning. I'm using the old Voyager Games utility server for hosting. It's a 6 year old build that cost ~$400 new, plus it's running VisualSVN and a remote desktop server at the same time. If this old thing can run a dedicated server that supports a few players, we are completely in business. I'll be posting its specs for discussion in the hardware thread soon, but so far, it's handling the demands readily.
The second tweet is to highlight a feature request Jennifer made earlier. I don't even have words for how good this is:
Arrow key scrolling and the scroll-wheel navigation have both been implemented, and it's really, really
good. I'm working on an interface to at least tell the player what the controls are, too, because the thought never even occurred to me that someone might not know how to scroll. This is exactly the kind of thing that's so hard to think of as a designer, but that a real user will encounter in testing. I'm blown away by the quality of the feature requests and defects that Jennifer logs. She is far and away the best QA person I've ever worked with.