Version 0.5.50 is out! I'm calling this the frog release, because it's primarily addressing bugs found by Etgfrog. It's being uploaded now, and it should be live within a half hour.
Resolved ticket #380
: Fixing a bug found by the frog - demolishing a light structure was an atom smasher, annihilating everything it contained.
Resolved ticket #382
: This was a fix for a bug where stockpiles were not being affected by gravity.
Resolved ticket #383
: This was a fix for an issue that Torvus identified a ways back where stockpiles were being created on the roofs of light structures from the top-down view when "view interiors" was checked.
Resolved ticket #381
: This was a request made by both Torvus (from Erkloro 8) and the frog. Now, when human marksmen engage sedentary creatures, they'll put some space between themselves and their target before opening fire, using ranged weapons in a more sensible way.
Resolved ticket #384
: This is another frog fix, addressing an issue where the material synthesis dialog was reporting incorrect quantities for what a colony could produce.
Resolved ticket #385
: Perhaps the biggest frog fix of all, this repairs one issue that could cause the duplication of raw materials when material refining orders were carried out. I don't think this solves a separate issue identified with material synthesis, but it should clear up at least one broken case.