Administrator wrote: What kind of changes would most improve the game's shelf appeal? What would help it to grab people's attention better?
Isometric graphics would probably improve the game's appeal and would probably make it easier to see what's going on. That being said, I don't know if the bump in appeal would counter the cost of a graphics overhaul since the metrics so far have shown us that people aren't hating what they see, they just aren't seeing it. Though maybe with improved graphics the people who do see it would be more likely to send it on to a friend.
UI could probably be improved/streamlined. It started off with a better UI than some other games, and it's been improved even more since then. I don't think it's an overly complicated system right now, but it may appear so to new players. This is one of those things that will get better as we have more testers putting in feedback on what seems counter-intuitive to them. Would a right-click function be possible? Maybe if you could highlight an area and then right click to pick from at least some of the more basic functions it would save time of having to go back and forth across the screen to get to the UI buttons.
A fast-forward button. Planning out your work orders is fun, seeing the fruits of your colonists' labor is fun, and strange things that happen along the way are fun, but watching your colony dig down to z level 10 and mine a 20x20 swath of impact crater ore might not be that exciting if you are just waiting for them to finish before you put forth new orders. We were talking together about how to improve the early game, and a fast forward function might help to move things along quicker. When I play Crusader Kings 2, I use the fast forward button quite a bit. With how long it takes for things to happen, I usually just play the game at the fastest speed possible since any important events will pause the game and give me a popup.
Administrator wrote: When you think about your friends, what would have to change about the game in order to make them want to play it with you, too?
I've shown it to friends and they had mostly positive responses to what they saw. I don't know if any downloaded the demo and played it, but they all seemed to agree that the ideas in OC were cool
Administrator wrote: What would you personally like to see in the game that isn't there now?
I've been with this project for a while, so just about everything I'd want you've put in or are planning to put in. Vehicles will be nice.
A waypoint system would be nice too. Right now we have one waypoint that can bring us back to our landing zone, but having more would be nice. Would make setting up additional settlements a lot easier. Would also make it easier to check in on other civilizations that have set up shop on your planet.
Some way to better keep track of your NPCs. They can be a bit unwieldy, so it would be nice if I could tag them with something like Yoren Arsonik (scientist) or Inub Dobo (high IQ) or something like that. Or maybe if we could set up pools of NPCs
Administrator wrote: If you were me, and you could make any changes to Outer Colony that you'd like, what would they be?
I'd continue on the path it is on now with a focus on usability improvements.
Anachronic wrote:Is there any way to add a border to java app window? That would be a nice aesthetic feature but not sure if it’s possible.
I support this idea
Anachronic wrote:-The name? I hate to say this one sorry, since you've already changed it once; but I dunno if OC reflects the majesty of the subject matter nor the game's humor. I wouldn’t be in a hurry to change the name, but if you think of others you like or think are funny it could be a good opportunity to do a Twitter poll. Heck, the more Twitter polls the better, and even better if you can make people laugh with them.
We went over a lot of name possibilities. I came up with dozens of them myself. Here's a sampling of some of the finer rejects I've proposed:
Spacetime: It's time for space
Where the Rockets Go
Spacers in space: Story of the Space Spacers
Taking Up Space
Manifest Destiny: Space Edition
All in all, I like the name Outer Colony pretty well. Thought "Spacetime: It's Time for Space" will always hold a special place in my heart.
Anachronic wrote:That feature (funny daily progress reports) could help players navigate the learning curve. Humor could easily be one of the main selling features of OC if it played a more prominent role, and it would really help keep players engaged through the tutorial.
Currently, you can get all kinds of colonist feedback through other ways, but maybe reports from the colonists themselves would make it more accessible to players who don't want to look at the various graphs.
Anachronic wrote:-Another small feature request that I just came up with while starting a quick game (I realize there is no such thing as a "quick game" of OC but bear with me) is that the grid for setting down your ship should be green when the location is acceptable and red when it is unacceptable. Maybe that’s supposed to happen and I just encountered a bug?
Not a bug and I've considered this myself, though I don't remember if I ever made a mantis ticket for it.
Anachronic wrote: Either way, I think you should implement a wider range of zoom levels, and make an easier way for players to change between them (maybe hotkeys and/or scroll wheel?). Even if the added zoom levels aren't really useful to the player from a functional perspective, they would add greatly to the game's aesthetic appeal, allow you to create more diverse screenshots, and would be nice when the player just feels like taking in a broader picture of the world or getting a closer look at something.
Not something I would have thought to suggest, but it actually seems like such an obviously good idea if possible. Telling people about OC will involve amusing stories about unforeseeable outcomes, and images of the magnificent things you've built and/or destroyed.
I am Torvus. My titles at voyager games are thus: Lore Weaver, Creature Consultant, Chief Science Officer, Company Chaplain, and Star Magus among others.