Excellent work, as always, Anachronic! Way to come through for me, man. Every single tester has a new bit of extremely valuable feedback for me, especially with respect to these tutorials, and I'm in your debt for scouting these out.
Anachronic wrote:Think I might have found a bug? I dunno... This screenshot shows how Temperate Dry forest with no ground cover was created in a square-ish pattern in the middle of the tutorial world (the other three corners are all 90 degrees. Is that a product of the world generation? It seems a bit out of place... Not exactly sure how big the area without ground cover is, but it's a few screens worth but still small compared to the full map size.
I'm intrigued by this! I can't seem to find this square patch in the world, but I have an idea as to what has caused it. When ships land on a world, exhaust from their engines kills all grass, plant life, and any animals that happen to be underneath where they land. There's a chance that maybe barbarians or some other group landed there, did something, and then took off again, since this looks a bit like a landing site to me.
Did you enter the "no events" code when you first started playing? Was this area present as soon as you loaded the tutorial world, or did it appear at a later time? It looks like you're only at hour 10 of the first day, so I don't think it's an NPC settlement being constructed just yet, and I don't see any evidence of cultists or roboticists or other weirdos in your screenshot. Let me know if any more of these pop up, alright? I'd advise just staying away from it and building in the Prairie of Signs and Wonders, right at the starting spot shown in the tutorials, to make following along as easy as possible.
Although I admittedly haven't played much, things I'm really loving area:
1) The music! Really sets a good mood.
2) The auto-update process. Seamless. Did you code all that yourself or are you using an add-on? I've used a program that automatically creates an installer from a Unity game before, but I don't think it supported auto-updating like that. Yours is really sleek and user friendly!
I'm really glad that you're digging the music, as it's received almost universal praise. Brain on these forums is the project's composer, and I'm positive he'll be happy to hear your praise! And the installer suite is truly amazing, but I can't take credit for it. I use a tool called install4j (https://www.ej-technologies.com/product ... rview.html
), which is the product of EJ Technologies / Dr. Ingo Kegel, a veritable genius in my book. I can't even begin to say how much I love install4j, and it's a borderline embarrassment that Oracle hasn't yet found a way to buy this company and integrate install4j into the core of Java.
I even wrote a blog entry describing distribution options for Outer Colony, which covers why other options proved insufficient, and why install4j was so great for me. You can scout it here, if you're interested:https://voyagergames.com/distributing-a ... plication/
My extreme budget build lagged a bit while changing Z levels. I also have a feature request that some players might find useful: switching between z levels using the scroll wheel. Sorry to be so demanding
Oh man, this is a fantastic feature request, and Jennifer asked for it, too! You just have to hold down the control button while scrolling, and it should work fine. If you go to the help menu, you should see controls help, which will show you this:
But I might need to make these controls clearer to users somehow, perhaps via a new tutorial video.
And one final request from you, man - would you mind posting the full specs of your new build? I don't think you should be getting Z level transition lag, but I'm not sure if I ever saw your full specs on the new machine. I looked through the old posts in the hardware thread, but I had some trouble finding them. I think that an 845k should be able to handle Outer Colony, but if it's not, that probably means I messed something up in the code in one of the recent builds that's causing a performance issue.Huge thanks, man!! This feedback has been extremely valuable so far, and if you run into anything else or get stuck somewhere in the tutorial series, please let me know!
I can't tell you how valuable this is to me, as this sort of boots-on-the-ground feedback from new, realistic users like you and RetroPrincess is infinitely valuable to me.