Administrator wrote:I've enjoyed the last couple of fire emblem games well enough, but don't know if I like the direction they are going with them.
I've never played a Fire Emblem game, but from what you've described to me, they're already about a messed up as games can possibly be. What direction could they possible take that's less agreeable?!
They've gotten quite a bit easier. Up until the last two games (I'm counting Fates as a single game), there was a level of meta-tactics involved. Beyond just the single battle you also had to consider the next battle as well. Nearly every weapon and item in the game had durability or otherwise limited number of uses. You had to decide when you wanted to pull out your best weapons, knowing that every swing was wearing it down. With Awakening, this kind of flew out the window. There was a skill that characters could use that, once you'd maxed out your luck stat, meant that their weapons would never degrade. Set them up with legendary weapons and maximum forged silver/brave weapons and let em loose. Not every character could get this skill, so it wasn't necessarily game breaking, but there was also paid DLC (An issue all it's own). Some of these were good and mostly served to flesh out characters, or served homages to the previous games in the series (There was serious consideration on the part of Nintendo that Awakening might end up being the last in the series, so they were going out on a high note, revisiting the glory days of the franchise). Others provided you with loads of gold and items. Now, based on the fact that you had to worry about item logistics over the span of the game, it was necessary to provide more gold and items or else the DLC maps would be too much of a drain for anyone to actually play. However, this also meant that logistics no longer mattered. Running low on gold/weapons? Go do the DLC maps that reward a ridiculous sum of money/items.
Fates comes along and Nintendo still wants to sell DLC, and they already know what this does to durability, so they remove durability from the game. Now to their credit, they didn't just remove durability and call it a day. They made it so that each item had different modifiers and what not so that it wasn't just a simple progression of bronze->iron->steel->silver. Each weapon level now has it's own unique pros and cons. This may end up being acceptable.
I believe every fire emblem game has had relationship values. If units fight alongside each other long enough, they become friends. Sometimes in the epilogue, you might find that some of them get married, or set out on adventures together depending on how well they got along. Fire Emblem IV: Geneology of the Holy War (Best FE game imho at least of those I've played.) had a lot of marriages as having kids was a very big plot point for that game. Awakening also had kids due to the time travel plot. People enjoyed fantasy military eugenics, so they just kind of tacked it on to Fates despite it making zero sense. If that were all, it wouldn't be a problem, but since they have to have all these marriage options, it means that they had to write a lot of dialogue, and in Fates it really felt like they were phoning it in a lot of the times. It resulted in more boring characters. Or at least it seemed that way to me.
Administrator wrote:I also enjoyed Super Smash Bros Wii U and Rayman Legends.
If you're going to play a Nintendo game, it's GOT to be Pikmin. Although I've only briefly watched my brother play, it's one of the funniest (and coolest) games I've ever seen.
I have played Pikmin. I have not beaten it as it was surprisingly difficult, but I have played it. A good gae.